PM3.6 - Meta Knight - Subroutine - 0x2c620
- loop Infinite times:
- FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: -0.0825 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(CurryAngle1)), y_vel: Constant(0.0) }
- SyncWait(1.0)